Coordinating with my team and making mad dashes for the enemy’s flag while also chasing down the jerk who stole ours fuels my spirit, and scoring a capture is incredibly rewarding. But among the 4v4 modes, my favorite remains plain-old Capture the Flag, which stays fun and competitive no matter how many times I’ve played it. Slayer is the traditional team deathmatch, Strongholds has teams fighting to control three capture points on the map, and in Oddball you’re battling over control of a skull. As they say: if it ain’t broke, don’t fix it. While they aren’t revolutionary, they are undoubtedly fun and infinitely replayable, and have formed the basis of some of the most enjoyable multiplayer arena shooters of all time. The only complaint I have about the playlists is not being able to choose which mode you want to play – you can’t just check a box to pick Slayer or Strongholds, you have to queue for all five game modes: One Flag Capture The Flag, Capture The Flag, Strongholds, Oddball, and Slayer. When I did go up against real opponents, the intimate 4v4 Arena playlist’s fast-paced matches gripped me immediately and had me queuing again and again, for hours on end. I’ve only experienced one crash in my 20 hours of playtime, so my experience has been pretty steady. It wasn’t enough to really mess things up but it was noticeable and made some fights slightly harder than they should have been. On PC, it can run at 144Hz easily (and there’s a 120Hz mode on Xbox Series X), and the most severe technical issue I’ve seen has been some server desync and stutters every so often. The lighting, settings, and overall look of Infinite bring the futuristic world of Halo to modern-day glory. The environments within each map are so detailed and pretty that I’m now looking forward to the campaign even more. In other words, it is for all intents and purposes fully launched. While Halo Infinite's multiplayer is technically still in beta until the single-player campaign comes out on December 8, developer 343 Industries has declared that we’re officially in Season 1, and Infinite comes complete with purchasable cosmetics and a battlepass. Riding high on that thrill, Halo Infinite’s multiplayer has dash-slid into the first-person shooter scene and meleed the competition off the map. And what a launch it’s been! With its tight 4v4 matches and more chaotic 12v12 Big Team Battle on expertly designed maps, Infinite revives and reinvigorates the glorious sci-fi action that once made Halo king among multiplayer FPS games. First impressions are key, and since six years have passed since Halo 5: Guardians, for a lot of people (like myself) Halo Infinite will be the first Halo multiplayer experience they’ve played at launch – especially since Infinite’s multiplayer is free to play and accessible to everyone with an Xbox or PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |